FPortal class

A portal renders a portal widget that "floats" on top of a child widget.

Similar to an OverlayPortal, it requires an Overlay ancestor. Unlike an OverlayPortal, the Portal is aligned relative to the child.

See:

Inheritance

Constructors

FPortal.new({required OverlayPortalController controller, required WidgetBuilder portalBuilder, required Widget child, AlignmentGeometry portalAnchor = Alignment.topCenter, AlignmentGeometry childAnchor = Alignment.bottomCenter, Offset shift(Size, FPortalChildBox, FPortalBox) = FPortalShift.flip, Offset offset = Offset.zero, Key? key})
Creates a portal.
const

Properties

child Widget
The child which the portal is aligned to.
final
childAnchor AlignmentGeometry
The point on the child widget that connections with the portal (floating content), at the portal's anchor.
final
controller OverlayPortalController
The controller that shows and hides the portal. It initially hides the portal.
final
hashCode int
The hash code for this object.
no setterinherited
key Key?
Controls how one widget replaces another widget in the tree.
finalinherited
offset Offset
The offset to adjust the shifted portal by. Defaults to Offset.zero.
final
portalAnchor AlignmentGeometry
The point on the portal (floating content) that connects with the child, at the child's anchor.
final
portalBuilder WidgetBuilder
The portal builder which returns the floating content.
final
runtimeType Type
A representation of the runtime type of the object.
no setterinherited
shift Offset Function(Size, FPortalChildBox, FPortalBox)
The shifting strategy used to shift a portal when it overflows out of the viewport. Defaults to FPortalShift.flip.
final

Methods

createElement() StatefulElement
Creates a StatefulElement to manage this widget's location in the tree.
inherited
createState() State<FPortal>
Creates the mutable state for this widget at a given location in the tree.
override
debugDescribeChildren() List<DiagnosticsNode>
Returns a list of DiagnosticsNode objects describing this node's children.
inherited
debugFillProperties(DiagnosticPropertiesBuilder properties) → void
Add additional properties associated with the node.
override
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toDiagnosticsNode({String? name, DiagnosticsTreeStyle? style}) DiagnosticsNode
Returns a debug representation of the object that is used by debugging tools and by DiagnosticsNode.toStringDeep.
inherited
toString({DiagnosticLevel minLevel = DiagnosticLevel.info}) String
A string representation of this object.
inherited
toStringDeep({String prefixLineOne = '', String? prefixOtherLines, DiagnosticLevel minLevel = DiagnosticLevel.debug, int wrapWidth = 65}) String
Returns a string representation of this node and its descendants.
inherited
toStringShallow({String joiner = ', ', DiagnosticLevel minLevel = DiagnosticLevel.debug}) String
Returns a one-line detailed description of the object.
inherited
toStringShort() String
A short, textual description of this widget.
inherited

Operators

operator ==(Object other) bool
The equality operator.
inherited