StatusBadge class
A per-plugin or per-worktree glyph small enough for a tab or a switcher row.
Distinct from Status: a status is a sentence, a badge is a mark. The worktree switcher shows badges for worktrees that are not open, so a badge must be cheap to compute.
Constructors
- StatusBadge(StatusBadgeKind kind, {Tone tone = Tone.neutral, int? count, bool pulsing = false})
-
const
- StatusBadge.count(int count, {Tone tone = Tone.neutral})
-
const
- StatusBadge.dot(Tone tone, {bool pulsing = false})
-
const
Properties
- count → int?
-
final
- hashCode → int
-
The hash code for this object.
no setteroverride
- isEmpty → bool
-
no setter
- kind → StatusBadgeKind
-
final
- pulsing → bool
-
A hint that the badge wants attention — Claude parked waiting on you, a
build that just went red. Renderers may ignore it.
final
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
- tone → Tone
-
final
Methods
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toJson(
) → Map< String, Object?> -
toString(
) → String -
A string representation of this object.
override
Operators
-
operator ==(
Object other) → bool -
The equality operator.
override
Static Methods
-
fromJson(
Map< String, Object?> json) → StatusBadge
Constants
- none → const StatusBadge