Widgets topic
The input listener, input scope, and debug overlay.
Classes
- InputDebugOverlay
- Shows a player's live input: the context stack, every live action's value, paired devices, and the active device kind. Repaints every frame.
- InputListener
- Feeds mouse input over child (usually the game view) into system and provides player to descendants through InputScope.
- InputScope
- Provides a PlayerInput to descendant widgets, so HUD widgets read input without threading it through constructors.
Enums
- PointerLockPolicy
- When an InputListener locks the pointer.