Rebinding topic
Overrides, versioned profiles, listening for a new binding, conflicts, and prompt labels.
Classes
- BindingConflict Rebinding
- Two binding locations reading the same control.
- BindingDisplay Rebinding
- How a binding is shown in a prompt or a controls screen.
- BindingLocation Rebinding
- Where a binding lives: a slot of an action in a set, optionally one part of a composite.
- ControlLabel Rebinding
- One control as shown in a prompt.
- OverrideRecord Rebinding
- One persisted binding override, addressed by names so it survives app updates that keep those names.
- PlayerOverrides Rebinding
- A player's rebinds and settings, layered over the authored action sets.
- RebindOperation Rebinding
- A listen for the next control a player presses. Complete result or call cancel; there is nothing to dispose.
- RebindResult Rebinding
- The outcome of Rebinding.listenForBinding.
Extensions
- BindingDisplays on PlayerInput Rebinding
- Prompt text for a player's bindings.
- Rebinding on PlayerInput Rebinding
- Rebinding operations on a player.
Enums
- ConflictResolution Rebinding
- How RebindResult.apply treats conflicting locations.
- RebindStatus Rebinding
- How a listen ended.