Node class

Available extensions

Constructors

Node(List<int> bytes)
factory

Properties

children List<int>?
no setter
hashCode int
The hash code for this object.
no setterinherited
meshPrimitives List<MeshPrimitive>?
no setter
name String?
no setter
runtimeType Type
A representation of the runtime type of the object.
no setterinherited
skin Skin?
no setter
transform Matrix?
no setter

Methods

getChild(Scene scene, int index) Node?

Available on Node, provided by the NodeHelpers extension

noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toString() String
A string representation of this object.
override
unpack() NodeT

Operators

operator ==(Object other) bool
The equality operator.
inherited

Static Methods

pack(Builder fbBuilder, NodeT? object) int

Constants

reader → const Reader<Node>