Node class
- Available extensions
Properties
-
children
→ List<
int> ? -
no setter
- hashCode → int
-
The hash code for this object.
no setterinherited
-
meshPrimitives
→ List<
MeshPrimitive> ? -
no setter
- name → String?
-
no setter
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
- skin → Skin?
-
no setter
- transform → Matrix?
-
no setter
Methods
-
getChild(
Scene scene, int index) → Node? -
Available on Node, provided by the NodeHelpers extension
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toString(
) → String -
A string representation of this object.
override
-
unpack(
) → NodeT
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited