Something a material can sample: it yields the GPU texture to sample for the
current frame and the sampler to bind it with. Implemented by Texture2D
(a static image) and RenderTexture (a live, rendered-into texture).
- Implementers
Properties
- hashCode → int
-
The hash code for this object.
no setterinherited
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
- sampledSampler → SamplerOptions
-
The sampler this source is bound with.
no setter
- sampledTexture → Texture?
-
The GPU texture to sample this frame, or null when none is available yet
(a live source before its first frame; callers substitute a placeholder).
no setter
Methods
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited