ShadowCatcherMode enum Materials
How a ShadowCatcherMaterial evaluates its shadow term each frame.
Values
- live → const ShadowCatcherMode
-
The shadow atlas (cascades plus spot tiles) is sampled per fragment every frame. Always correct, including moving lights and casters.
- baked → const ShadowCatcherMode
-
The atlas shadow is rendered once into a low-resolution footprint cache, separable-blurred, and sampled per frame, the cheap opt-in for static product scenes. The cache refreshes on load and on ShadowCatcherMaterial.markBakedShadowsDirty; a moving light or caster otherwise leaves the baked shadow behind. The screen-space contact and occlusion terms stay live (they are view-dependent).
Properties
- hashCode → int
-
The hash code for this object.
no setterinherited
- index → int
-
A numeric identifier for the enumerated value.
no setterinherited
- name → String
-
Available on Enum, provided by the EnumName extension
The name of the enum value.no setter - runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
Methods
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited
Constants
-
values
→ const List<
ShadowCatcherMode> - A constant List of the values in this enum, in order of their declaration.