markBakedShadowsDirty method
void
markBakedShadowsDirty()
Schedules a re-bake of the cached footprint shadow.
Call after the lights or shadow casters change while mode is ShadowCatcherMode.baked; the cache refreshes on the next rendered frame. A no-op in live mode.
Implementation
void markBakedShadowsDirty() {
_bakeDirty = true;
}