markBakedShadowsDirty method

void markBakedShadowsDirty()

Schedules a re-bake of the cached footprint shadow.

Call after the lights or shadow casters change while mode is ShadowCatcherMode.baked; the cache refreshes on the next rendered frame. A no-op in live mode.

Implementation

void markBakedShadowsDirty() {
  _bakeDirty = true;
}