SceneNode constructor

const SceneNode({
  1. Key? key,
  2. String? name,
  3. Vector3? position,
  4. Quaternion? rotation,
  5. Vector3? scale,
  6. Matrix4? transform,
  7. bool visible = true,
  8. List<Component> components = const [],
  9. SceneNodeController? controller,
  10. List<Widget> children = const [],
})

Implementation

const SceneNode({
  super.key,
  super.name,
  super.position,
  super.rotation,
  super.scale,
  super.transform,
  super.visible,
  super.components,
  super.controller,
  super.children,
});