SceneGraph mixin

Defines a common interface for managing a scene graph, allowing the addition and removal of Nodes.

SceneGraph provides a set of methods that can be implemented by a class to manage a hierarchy of nodes within a 3D scene.

Mixin applications

Properties

hashCode int
The hash code for this object.
no setterinherited
runtimeType Type
A representation of the runtime type of the object.
no setterinherited

Methods

add(Node child) → void
Add a child node.
addAll(Iterable<Node> children) → void
Add a list of child nodes.
addMesh(Mesh mesh) → void
Add a mesh as a child node.
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
remove(Node child) → void
Remove a child node.
removeAll() → void
Remove all children nodes.
toString() String
A string representation of this object.
inherited

Operators

operator ==(Object other) bool
The equality operator.
inherited