LodLevel class Scene graph
One level of detail for an LodComponent: a drawable variant shown while
the object's projected on-screen size (see lodScreenSize) is at least
screenSize, a fraction of the viewport height.
Levels are listed highest detail first, with strictly descending
screenSize thresholds. The smallest threshold is the cull floor: below
it the object is not drawn. Set the last level's screenSize to 0 to
never cull.
Constructors
Properties
- geometry → Geometry
-
The geometry drawn at this level.
final
- hashCode → int
-
The hash code for this object.
no setterinherited
- material → Material
-
The material drawn at this level.
final
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
- screenSize → double
-
The smallest projected size (fraction of viewport height) at which this
level is used.
final
Methods
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited