vertexShader property
Shader
get
vertexShader
The vertex shader used when rendering this geometry.
Set by subclasses, either directly with setVertexShader or, for a shader from baseShaderLibrary, by name with setVertexShaderName. A name is resolved on first access and cached, so the lookup happens once (at render time) rather than per draw. Throws if accessed before a shader has been assigned, or before the base shader bundle has loaded for a named shader.
Implementation
gpu.Shader get vertexShader {
final resolved = _vertexShader ??= _vertexShaderName == null
? null
: baseShaderLibrary[_vertexShaderName!];
if (resolved == null) {
throw Exception('Vertex shader has not been set');
}
return resolved;
}