setMorphWeights method

void setMorphWeights(
  1. Float32List? weights
)

Hook for morphed geometries to receive the owning node's morph weights.

The default implementation does nothing. The render passes call this right before each draw's bind (mirroring setJointsTexture), so a geometry shared between several nodes blends each node's own weights.

Implementation

void setMorphWeights(Float32List? weights) {}