setJointsTexture method
Hook for skinned geometries to receive the joints texture computed by Skin.getJointsTexture.
The default implementation does nothing; SkinnedGeometry overrides it to bind the texture in bind. The render passes call this right before each draw's bind, so a geometry shared between several skinned nodes carries the correct skeleton for every draw.
Implementation
void setJointsTexture(gpu.Texture? texture, int width) {}