bind abstract method
void
bind(
- RenderPass pass,
- HostBuffer transientsBuffer,
- Matrix4 modelTransform,
- Matrix4 cameraTransform,
- Vector3 cameraPosition,
Implementation
void bind(
gpu.RenderPass pass,
gpu.HostBuffer transientsBuffer,
vm.Matrix4 modelTransform,
vm.Matrix4 cameraTransform,
vm.Vector3 cameraPosition);