NodePoseTarget class final

Adapts a Node's world transform to the simulation's pose seam.

Scale is not simulated; written poses compose with unit scale and the node's parent chain absorbs the difference through the global setter.

Implemented types

Constructors

NodePoseTarget(Node node)

Properties

hashCode int
The hash code for this object.
no setterinherited
node Node
final
runtimeType Type
A representation of the runtime type of the object.
no setterinherited
worldRotation → Quaternion
no setteroverride
worldTranslation → Vector3
no setteroverride

Methods

noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
setWorldPose(Vector3 translation, Quaternion rotation) → void
Writes a simulated pose back. Backends call this from their interpolate step for dynamic bodies.
override
toString() String
A string representation of this object.
inherited

Operators

operator ==(Object other) bool
The equality operator.
inherited