NodePoseTarget class final
Adapts a Node's world transform to the simulation's pose seam.
Scale is not simulated; written poses compose with unit scale and the node's parent chain absorbs the difference through the global setter.
- Implemented types
Constructors
- NodePoseTarget(Node node)
Properties
- hashCode → int
-
The hash code for this object.
no setterinherited
- node → Node
-
final
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
- worldRotation → Quaternion
-
no setteroverride
- worldTranslation → Vector3
-
no setteroverride
Methods
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
setWorldPose(
Vector3 translation, Quaternion rotation) → void -
Writes a simulated pose back. Backends call this from their
interpolate step for dynamic bodies.
override
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited