setWorldPose method

  1. @override
void setWorldPose(
  1. Vector3 translation,
  2. Quaternion rotation
)
override

Writes a simulated pose back. Backends call this from their interpolate step for dynamic bodies.

Implementation

@override
void setWorldPose(Vector3 translation, Quaternion rotation) {
  node.globalTransform = Matrix4.compose(
    translation,
    rotation,
    Vector3(1, 1, 1),
  );
}