Where a simulated body reads and writes its world pose.
The seam between a PhysicsSimulation and whatever owns spatial state, a renderer adapts its scene-graph nodes, a headless server uses SimplePoseTarget or adapts its own state.
- Implementers
Properties
- hashCode → int
-
The hash code for this object.
no setterinherited
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
- worldRotation → Quaternion
-
no setter
- worldTranslation → Vector3
-
no setter
Methods
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
setWorldPose(
Vector3 translation, Quaternion rotation) → void - Writes a simulated pose back. Backends call this from their interpolate step for dynamic bodies.
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited