GenericJoint class Physics

A six-degree-of-freedom constraint with per-axis motion configs.

Inheritance

Constructors

GenericJoint({Node? otherNode, Vector3? localAnchorA, Vector3? localAnchorB, Quaternion? localBasisA, Quaternion? localBasisB, Map<JointAxis, JointAxisConfig>? axes, bool collisionsEnabled = false})

Properties

collisionsEnabled bool
Whether the joined bodies still collide with each other.
getter/setter pairinherited
enabled bool
Whether this component's update hook runs each frame.
getter/setter pairinherited
handle int?
The joint's simulation handle, or null while unmounted.
no setterinherited
hashCode int
The hash code for this object.
no setterinherited
isAttached bool
Whether this component is currently attached to a node.
no setterinherited
isLoaded bool
Whether onLoad has completed.
no setterinherited
isMounted bool
Whether the owning node is part of a live scene graph.
no setterinherited
localAnchorA ↔ Vector3
getter/setter pair
localAnchorB ↔ Vector3
getter/setter pair
localBasisA ↔ Quaternion
getter/setter pair
localBasisB ↔ Quaternion
getter/setter pair
node Node
The node this component is attached to.
no setterinherited
otherNode Node?
The body on the other side, or null to anchor against the world.
finalinherited
runtimeType Type
A representation of the runtime type of the object.
no setterinherited
world PhysicsWorld?
The owning world while mounted.
no setterinherited

Methods

buildDesc(int bodyA, int bodyB, bool collisionsEnabled) → JointDesc
Builds the description for the current property values.
override
cloneFor(Node cloneOwner) Component?
Returns a copy of this component for cloneOwner, the Node.clone counterpart of the owning node, or null to not carry the component to clones (the default).
inherited
configForAxis(JointAxis axis) JointAxisConfig
fixedUpdate(double fixedDt) → void
Called once per fixed physics step while the component is mounted, enabled, and loaded. fixedDt is the fixed timestep of the surrounding PhysicsWorld, not the frame interval.
inherited
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
onAttach() → void
Called when this component is added to a node.
inherited
onDetach() → void
Called when this component is removed from a node.
inherited
onLoad() Future<void>
Optional asynchronous setup, such as loading an asset.
inherited
onMount() → void
Called when the owning node enters a live scene graph.
inherited
onUnmount() → void
Called when the owning node leaves a live scene graph.
inherited
push() → void
Reconfigures the live joint after a property change.
inherited
setAxisConfig(JointAxis axis, JointAxisConfig config) → void
toString() String
A string representation of this object.
inherited
update(double deltaSeconds) → void
Called once per frame while the component is mounted, enabled, and loaded. deltaSeconds is the elapsed time since the previous tick.
inherited

Operators

operator ==(Object other) bool
The equality operator.
inherited