onUnmount method
Called when the owning node leaves a live scene graph.
Implementation
@override
void onUnmount() {
final world = _world;
if (world != null) {
final handle = _handle;
if (handle != null) world.simulation.destroyJoint(handle);
final anchor = _anchorHandle;
if (anchor != null) world.simulation.destroyAnchorBody(anchor);
}
_handle = null;
_anchorHandle = null;
_world = null;
}