PolylineGeometry class
A thick, camera-facing line through a list of points.
PolylineGeometry builds a triangle strip that always faces the
camera, which suits navigation routes and other overlay lines. The
strip is regenerated for the current view by updateForCamera, which
should be called every frame before rendering.
The result is an ordinary triangle mesh: pair it with any material,
and use perVertexColor for gradient or distance-fade effects.
PolylineCap.round adds a camera-facing disk at each end point, drawStart/drawEnd trim the line or animate it drawing on, and a DashPattern breaks it into dashes, which its own cap can round. Corners use an averaged direction, which stays smooth on a finely sampled curve but can pinch on a very sharp turn. Rounded corner joins and a GPU vertex-shader expansion that avoids the per-frame rebuild are planned follow-ups.
- Inheritance
-
- Object
- Geometry
- UnskinnedGeometry
- MeshGeometry
- PolylineGeometry
Constructors
-
PolylineGeometry(List<
Vector3> points, {double width = 8.0, PolylineWidthMode widthMode = PolylineWidthMode.screenPixels, PolylineCap cap = PolylineCap.butt, DashPattern? dash, List<double> ? perVertexWidth, List<Vector4> ? perVertexColor}) -
Creates a polyline through
points(at least two).factory
Properties
- drawEnd ↔ double
-
The fraction of the line, by arc length, where the visible range
ends. See drawStart. The default is
1.getter/setter pair - drawStart ↔ double
-
The fraction of the line, by arc length, where the visible range
begins. With drawEnd this trims the line or animates it drawing
on. Clamped to
0..1; the default is0.getter/setter pair - hashCode → int
-
The hash code for this object.
no setterinherited
- isUpdatable → bool
-
Whether this geometry can be updated in place.
no setterinherited
- localBoundingSphere → Sphere?
-
Local-space bounding sphere paired with localBounds. Same
nullability semantics.
no setterinherited
- localBounds → Aabb3?
-
Local-space axis-aligned bounding box of this geometry's vertex
positions, or
nullif bounds are unknown. Computed by uploadVertexData for procedural geometry, populated from the.modelflatbuffer for imported geometry, and (for the advanced setVertices path where the caller manages its own GPU buffer) leftnullunless the caller assigns it via setLocalBounds.no setterinherited - localBoundsVersion → int
-
A counter that increments each time setLocalBounds changes the
bounds.
no setterinherited
- primitiveType ↔ PrimitiveType
-
How the vertex/index data is assembled into primitives when drawn.
getter/setter pairinherited
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
- storage → GeometryStorage
-
How this geometry's GPU buffers are managed; see GeometryStorage.
finalinherited
- vertexCount → int
-
The number of vertices currently drawn.
no setterinherited
- vertexShader → Shader
-
The vertex shader used when rendering this geometry.
no setterinherited
Methods
-
bind(
RenderPass pass, HostBuffer transientsBuffer, Matrix4 modelTransform, Matrix4 cameraTransform, Vector3 cameraPosition) → void -
Binds vertex/index buffers and per-frame uniforms onto
passin preparation for a draw call.inherited -
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
rebuild(
{required Float32List positions, Float32List? normals, Float32List? texCoords, Float32List? colors, List< int> ? indices}) → void -
Replaces all of this geometry's data, allowing the vertex and index
counts to change.
inherited
-
setIndices(
BufferView indices, IndexType indexType) → void -
Binds an already-uploaded index buffer view, with element width
determined by
indexType.inherited -
setJointsTexture(
Texture? texture, int width) → void -
Hook for skinned geometries to receive the joints texture computed
by Skin.getJointsTexture.
inherited
-
setLocalBounds(
Aabb3? aabb, Sphere? sphere) → void -
Override the bounds. Useful for callers driving setVertices from
a caller-managed
gpu.DeviceBufferwho want to participate in bounds-driven scene queries (e.g. frustum culling).inherited -
setVertexShader(
Shader shader) → void -
Assigns the vertex
shaderused when this geometry is drawn.inherited -
setVertices(
BufferView vertices, int vertexCount) → void -
Binds an already-uploaded vertex buffer view as this geometry's
vertex source.
inherited
-
toString(
) → String -
A string representation of this object.
inherited
-
updateColors(
Float32List colors) → void -
Replaces every vertex color, keeping the vertex count unchanged.
inherited
-
updateForCamera(
Camera camera, Size viewportSize) → void -
Rebuilds the camera-facing strip for
cameraandviewportSize. -
updateNormals(
Float32List normals) → void -
Replaces every vertex normal, keeping the vertex count unchanged.
inherited
-
updatePositions(
Float32List positions) → void -
Replaces every vertex position, keeping the vertex count unchanged.
inherited
-
updateTexCoords(
Float32List texCoords) → void -
Replaces every texture coordinate, keeping the vertex count
unchanged.
inherited
-
uploadVertexData(
ByteData vertices, int vertexCount, ByteData? indices, {IndexType indexType = gpu.IndexType.int16}) → void -
Allocates a
gpu.DeviceBufferand uploadsvertices(and optionalindices) into it in one step.inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited