vertexShader property

Shader get vertexShader

The vertex shader used when rendering this geometry.

Set by subclasses (or via setVertexShader) before the first frame. Throws if accessed before a shader has been assigned.

Implementation

gpu.Shader get vertexShader {
  if (_vertexShader == null) {
    throw Exception('Vertex shader has not been set');
  }
  return _vertexShader!;
}