Camera class abstract

Base class for camera implementations passed to Scene.render.

A camera owns the transform that converts world-space coordinates into clip-space coordinates for a given render target size. Subclasses configure projection and view conventions; PerspectiveCamera is the built-in option, but applications can subclass Camera to implement orthographic or other custom projections.

Implementers

Constructors

Camera()

Properties

hashCode int
The hash code for this object.
no setterinherited
position → Vector3
The world-space position of the camera. Used by materials for view-dependent shading (e.g. specular reflections).
no setter
runtimeType Type
A representation of the runtime type of the object.
no setterinherited

Methods

getFrustum(Size dimensions) → Frustum
Returns the view frustum (six normalized clip planes) for a render target of the given dimensions.
getViewTransform(Size dimensions) → Matrix4
Returns the combined projection-and-view transform for a render target of the given dimensions.
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toString() String
A string representation of this object.
inherited

Operators

operator ==(Object other) bool
The equality operator.
inherited