BindKey class
Identifies a single animation target as a (node name, property) pair.
Channel resolution is name-based rather than reference-based so that an Animation parsed from a model can be applied to any matching subtree (including cloned subtrees).
- Implemented types
Constructors
- BindKey({required String nodeName, AnimationProperty property = AnimationProperty.translation})
-
Creates a key that targets
nodeName/property.
Properties
- hashCode → int
-
The hash code for this object.
no setterinherited
- nodeName → String
-
Name of the Node this channel targets, matched via
Node.getChildByName.
final
- property → AnimationProperty
-
Which component of the node's transform this channel drives.
final
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
Methods
-
compareTo(
BindKey other) → int -
Compares this object to another object.
override
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited