Animation class
A reusable description of an animation, parsed from a model.
An Animation is essentially a named bundle of AnimationChannels,
each driving a single (node, property) target via a
PropertyResolver. To play an animation, instantiate it as an
AnimationClip bound to a target subtree with
Node.createAnimationClip.
Constructors
-
Animation({String name = '', List<
AnimationChannel> ? channels}) -
Creates an Animation with the given
nameandchannels. -
Animation.fromFlatbuffer(Animation animation, List<
Node> sceneNodes) -
Builds an Animation from a deserialized flatbuffer animation
description.
factory
Properties
-
channels
→ List<
AnimationChannel> -
All keyframed channels in this animation.
final
- endTime → double
-
Time of the last keyframe across all channels, in seconds.
no setter
- hashCode → int
-
The hash code for this object.
no setterinherited
- name → String
-
Display name of the animation, used by Node.findAnimationByName.
final
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
Methods
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited