prepare method
Needed so that the sound font is loaded On iOS make sure to include the sound_font.SF2 in the Runner folder. This does not work in the simulator.
Implementation
Future<String?> prepare({
required ByteData? sf2,
String name = 'instrument.sf2',
}) async {
debugPrint('Setup Midi..');
throw UnimplementedError('prepare() has not been implemented.');
}