GlassPasswordField class

A secure glass text field for password entry.

GlassPasswordField wraps GlassTextField with a built-in visibility toggle. It exposes all standard text field and glass configuration options.

Inheritance

Constructors

GlassPasswordField({Key? key, TextEditingController? controller, FocusNode? focusNode, String placeholder = 'Password', ValueChanged<String>? onChanged, ValueChanged<String>? onSubmitted, bool enabled = true, bool readOnly = false, bool autofocus = false, TextInputAction? textInputAction, List<TextInputFormatter>? inputFormatters, TextStyle? textStyle, TextStyle? placeholderStyle, EdgeInsetsGeometry padding = const EdgeInsets.symmetric(horizontal: 16, vertical: 12), double? width, LiquidGlassSettings? settings, bool useOwnLayer = false, LGQuality quality = LGQuality.standard, LiquidShape shape = const LiquidRoundedSuperellipse(borderRadius: 10)})
Creates a glass password field.
const

Properties

autofocus bool
Whether to autofocus.
final
controller TextEditingController?
Controls the text being edited.
final
enabled bool
Whether the field is enabled.
final
focusNode FocusNode?
Controls the focus state.
final
hashCode int
The hash code for this object.
no setterinherited
inputFormatters List<TextInputFormatter>?
Input formatters.
final
key Key?
Controls how one widget replaces another widget in the tree.
finalinherited
onChanged ValueChanged<String>?
Called when text changes.
final
onSubmitted ValueChanged<String>?
Called when submitted.
final
padding EdgeInsetsGeometry
Padding inside the field.
final
placeholder String
Placeholder text.
final
placeholderStyle TextStyle?
Style for the placeholder.
final
quality LGQuality
Rendering quality.
final
readOnly bool
Whether the field is read-only.
final
runtimeType Type
A representation of the runtime type of the object.
no setterinherited
settings LiquidGlassSettings?
Glass settings.
final
shape LiquidShape
Shape of the field.
final
textInputAction TextInputAction?
Action button on keyboard.
final
textStyle TextStyle?
Style for the text.
final
useOwnLayer bool
Whether to use its own layer (true) or grouped (false).
final
width double?
Optional fixed width.
final

Methods

createElement() StatefulElement
Creates a StatefulElement to manage this widget's location in the tree.
inherited
createState() State<GlassPasswordField>
Creates the mutable state for this widget at a given location in the tree.
override
debugDescribeChildren() List<DiagnosticsNode>
Returns a list of DiagnosticsNode objects describing this node's children.
inherited
debugFillProperties(DiagnosticPropertiesBuilder properties) → void
Add additional properties associated with the node.
inherited
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toDiagnosticsNode({String? name, DiagnosticsTreeStyle? style}) DiagnosticsNode
Returns a debug representation of the object that is used by debugging tools and by DiagnosticsNode.toStringDeep.
inherited
toString({DiagnosticLevel minLevel = DiagnosticLevel.info}) String
A string representation of this object.
inherited
toStringDeep({String prefixLineOne = '', String? prefixOtherLines, DiagnosticLevel minLevel = DiagnosticLevel.debug, int wrapWidth = 65}) String
Returns a string representation of this node and its descendants.
inherited
toStringShallow({String joiner = ', ', DiagnosticLevel minLevel = DiagnosticLevel.debug}) String
Returns a one-line detailed description of the object.
inherited
toStringShort() String
A short, textual description of this widget.
inherited

Operators

operator ==(Object other) bool
The equality operator.
inherited