GlassPasswordField class
A secure glass text field for password entry.
GlassPasswordField wraps GlassTextField with a built-in visibility toggle.
It exposes all standard text field and glass configuration options.
- Inheritance
-
- Object
- DiagnosticableTree
- Widget
- StatefulWidget
- GlassPasswordField
Constructors
-
GlassPasswordField({Key? key, TextEditingController? controller, FocusNode? focusNode, String placeholder = 'Password', ValueChanged<
String> ? onChanged, ValueChanged<String> ? onSubmitted, bool enabled = true, bool readOnly = false, bool autofocus = false, TextInputAction? textInputAction, List<TextInputFormatter> ? inputFormatters, TextStyle? textStyle, TextStyle? placeholderStyle, EdgeInsetsGeometry padding = const EdgeInsets.symmetric(horizontal: 16, vertical: 12), double? width, LiquidGlassSettings? settings, bool useOwnLayer = false, LGQuality quality = LGQuality.standard, LiquidShape shape = const LiquidRoundedSuperellipse(borderRadius: 10)}) -
Creates a glass password field.
const
Properties
- autofocus → bool
-
Whether to autofocus.
final
- controller → TextEditingController?
-
Controls the text being edited.
final
- enabled → bool
-
Whether the field is enabled.
final
- focusNode → FocusNode?
-
Controls the focus state.
final
- hashCode → int
-
The hash code for this object.
no setterinherited
-
inputFormatters
→ List<
TextInputFormatter> ? -
Input formatters.
final
- key → Key?
-
Controls how one widget replaces another widget in the tree.
finalinherited
-
onChanged
→ ValueChanged<
String> ? -
Called when text changes.
final
-
onSubmitted
→ ValueChanged<
String> ? -
Called when submitted.
final
- padding → EdgeInsetsGeometry
-
Padding inside the field.
final
- placeholder → String
-
Placeholder text.
final
- placeholderStyle → TextStyle?
-
Style for the placeholder.
final
- quality → LGQuality
-
Rendering quality.
final
- readOnly → bool
-
Whether the field is read-only.
final
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
- settings → LiquidGlassSettings?
-
Glass settings.
final
- shape → LiquidShape
-
Shape of the field.
final
- textInputAction → TextInputAction?
-
Action button on keyboard.
final
- textStyle → TextStyle?
-
Style for the text.
final
- useOwnLayer → bool
-
Whether to use its own layer (true) or grouped (false).
final
- width → double?
-
Optional fixed width.
final
Methods
-
createElement(
) → StatefulElement -
Creates a StatefulElement to manage this widget's location in the tree.
inherited
-
createState(
) → State< GlassPasswordField> -
Creates the mutable state for this widget at a given location in the tree.
override
-
debugDescribeChildren(
) → List< DiagnosticsNode> -
Returns a list of DiagnosticsNode objects describing this node's
children.
inherited
-
debugFillProperties(
DiagnosticPropertiesBuilder properties) → void -
Add additional properties associated with the node.
inherited
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toDiagnosticsNode(
{String? name, DiagnosticsTreeStyle? style}) → DiagnosticsNode -
Returns a debug representation of the object that is used by debugging
tools and by DiagnosticsNode.toStringDeep.
inherited
-
toString(
{DiagnosticLevel minLevel = DiagnosticLevel.info}) → String -
A string representation of this object.
inherited
-
toStringDeep(
{String prefixLineOne = '', String? prefixOtherLines, DiagnosticLevel minLevel = DiagnosticLevel.debug, int wrapWidth = 65}) → String -
Returns a string representation of this node and its descendants.
inherited
-
toStringShallow(
{String joiner = ', ', DiagnosticLevel minLevel = DiagnosticLevel.debug}) → String -
Returns a one-line detailed description of the object.
inherited
-
toStringShort(
) → String -
A short, textual description of this widget.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited