ShaderConfiguration class abstract
Describes generic shader configuration
- Implementers
- BrightnessShaderConfiguration
- BulgeDistortionShaderConfiguration
- BunchShaderConfiguration
- CGAColorspaceShaderConfiguration
- ColorInvertShaderConfiguration
- ColorMatrixShaderConfiguration
- ContrastShaderConfiguration
- CrosshatchShaderConfiguration
- CustomBrightnessConfiguration
- ExposureShaderConfiguration
- FalseColorShaderConfiguration
- GammaShaderConfiguration
- GlassSphereShaderConfiguration
- GrayscaleShaderConfiguration
- GroupShaderConfiguration
- HALDLookupTableShaderConfiguration
- HalftoneShaderConfiguration
- HazeShaderConfiguration
- HighlightShadowShaderConfiguration
- HueShaderConfiguration
- KuwaharaShaderConfiguration
- LuminanceShaderConfiguration
- LuminanceThresholdShaderConfiguration
- MonochromeShaderConfiguration
- NoneShaderConfiguration
- OpacityShaderConfiguration
- PixelationShaderConfiguration
- PosterizeShaderConfiguration
- RGBShaderConfiguration
- SaturationShaderConfiguration
- SolarizeShaderConfiguration
- SquareLookupTableShaderConfiguration
- SwirlShaderConfiguration
- VibranceShaderConfiguration
- VignetteShaderConfiguration
- WhiteBalanceShaderConfiguration
- ZoomBlurShaderConfiguration
Constructors
-
ShaderConfiguration(List<
double> _floats)
Properties
- hashCode → int
-
The hash code for this object.
no setterinherited
- needRedraw → bool
-
no setter
-
numUniforms
→ Iterable<
double> -
Returns all shader uniforms. Order of items in array must be as listed in fragment shader code
no setter
-
parameters
→ List<
ConfigurationParameter> -
Returns all shader parameters
no setter
- ready → bool
-
Returns the readiness of the shader program
no setter
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
Methods
-
dispose(
) → FutureOr< void> - Disposes the shader program
-
export(
TextureSource texture, Size size) → Future< Image> - Exports date to an image
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
prepare(
) → FutureOr< void> - Prepares the shader program
-
toString(
) → String -
A string representation of this object.
inherited
-
update(
) → FutureOr< void> - Updates the shader program
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited