ShaderConfiguration class abstract

Describes generic shader configuration

Implementers

Constructors

ShaderConfiguration(List<double> _floats)

Properties

hashCode int
The hash code for this object.
no setterinherited
needRedraw bool
no setter
numUniforms Iterable<double>
Returns all shader uniforms. Order of items in array must be as listed in fragment shader code
no setter
parameters List<ConfigurationParameter>
Returns all shader parameters
no setter
ready bool
Returns the readiness of the shader program
no setter
runtimeType Type
A representation of the runtime type of the object.
no setterinherited

Methods

dispose() FutureOr<void>
Disposes the shader program
export(TextureSource texture, Size size) Future<Image>
Exports date to an image
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
prepare() FutureOr<void>
Prepares the shader program
toString() String
A string representation of this object.
inherited
update() FutureOr<void>
Updates the shader program

Operators

operator ==(Object other) bool
The equality operator.
inherited