HazeShaderConfiguration class

Describes haze manipulations

Inheritance

Constructors

HazeShaderConfiguration()

Properties

distance double
Updates the distance value.
no getter
hashCode int
The hash code for this object.
no setterinherited
needRedraw bool
no setterinherited
numUniforms Iterable<double>
Returns all shader uniforms. Order of items in array must be as listed in fragment shader code
no setterinherited
parameters List<ConfigurationParameter>
Returns all shader parameters
no setteroverride
ready bool
Returns the readiness of the shader program
no setterinherited
runtimeType Type
A representation of the runtime type of the object.
no setterinherited
slope double
Updates the slope value.
no getter

Methods

dispose() FutureOr<void>
Disposes the shader program
inherited
export(TextureSource texture, Size size) Future<Image>
Exports date to an image
inherited
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
prepare() FutureOr<void>
Prepares the shader program
inherited
toString() String
A string representation of this object.
inherited
update() FutureOr<void>
Updates the shader program
inherited

Operators

operator ==(Object other) bool
The equality operator.
inherited