SceneRecall class
Represents the recall settings for a scene.
Constructors
- SceneRecall({required String action, required String status, required int duration, required LightDimming dimming})
- Creates a SceneRecall object.
- SceneRecall.empty()
- Creates an empty SceneRecall object.
-
SceneRecall.fromJson(Map<
String, dynamic> dataMap) -
Creates a SceneRecall object from the JSON response to a GET request.
factory
Properties
- action ↔ String
-
When writing active, the actions in the scene are executed on the target.
getter/setter pair
- dimming ↔ LightDimming
-
Override the scene dimming/brightness.
getter/setter pair
- duration ↔ int
-
Transition to the scene within the time frame given by duration.
getter/setter pair
- hashCode → int
-
The hash code for this object.
no setteroverride
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
- status ↔ String
-
When writing active, the actions in the scene are executed on the target.
getter/setter pair
Methods
-
copyWith(
{String? action, String? status, int? duration, LightDimming? dimming, bool copyOriginalValues = true}) → SceneRecall - Returns a copy of this object with its field values replaced by the ones provided to this method.
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
refreshOriginals(
) → void - Called after a successful PUT request, this method refreshed the "original" data in this object.
-
toJson(
{OptimizeFor optimizeFor = OptimizeFor.put}) → Map< String, dynamic> - Converts this object into JSON format.
-
toString(
) → String -
A string representation of this object.
override
Operators
-
operator ==(
Object other) → bool -
The equality operator.
override