LightDynamics class
The dynamics properties of a light.
Constructors
-
LightDynamics({required String status, required List<
String> statusValues, required double speed, required bool speedValid, int? durationMilliseconds}) - Creates a LightDynamics object.
- LightDynamics.empty()
- Creates an empty LightDynamics object.
-
LightDynamics.fromJson(Map<
String, dynamic> dataMap) -
Creates a LightDynamics object from the JSON response to a GET request.
factory
Properties
- durationMilliseconds ↔ int?
-
Duration of a light transition or timed effects in ms.
getter/setter pair
- hashCode → int
-
The hash code for this object.
no setteroverride
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
- speed ↔ double
-
Speed of dynamic palette or effect.
getter/setter pair
- speedValid → bool
-
Whether or not the value presented in speed is valid.
final
- status → String
-
Current status of the lamp with dynamics.
final
-
statusValues
→ List<
String> -
Statuses in which a lamp could be when playing dynamics.
final
Methods
-
copyWith(
{String? status, List< String> ? statusValues, double? speed, bool? speedValid, int? durationMilliseconds = -1, bool copyOriginalValues = true}) → LightDynamics - Returns a copy of this object with its field values replaced by the ones provided to this method.
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
refreshOriginals(
) → void - Called after a successful PUT request, this method refreshed the "original" data in this object.
-
toJson(
{OptimizeFor optimizeFor = OptimizeFor.put}) → Map< String, dynamic> - Converts this object into JSON format.
-
toString(
) → String -
A string representation of this object.
override
Operators
-
operator ==(
Object other) → bool -
The equality operator.
override