touch library
Touch controls for a game on a device with no keyboard, on the input layer
of flutter3d_game: every control writes the same InputState a key or a
pad button does, so the game cannot tell which it was.
- TouchControls — a stick, a cluster of buttons, a row of switches, numbered slots and a switch in the corner, placed by how often each is wanted;
- TouchDrive — a steering band and pedals laid out for a vehicle, with one button in the far corner;
and the pieces they are built from, for a game that lays out its own:
- TouchStick — two analogue axes under a thumb;
- SteeringBand — one analogue axis under a sliding thumb;
- TouchButton — an action held down while a finger is on it, round or a pedal (TouchButton.pedal), labelled for a screen reader;
- TouchToggle — a control that is set rather than held;
- TouchSlots — the numbered slots as buttons, with TouchSlot;
- TouchAction — one labelled button, as a layout takes it.
One widget for each job: the stick-and-row layout and the one with slots and a corner were two widgets until 1.0.0-rc.1, and so were the round button and the pedal.
Classes
- PedalSize
- The size of a TouchButton.pedal, as TouchButton.pedal holds it.
- SteeringBand
- A strip a thumb slides along to steer: one analogue axis, as two actions' magnitudes.
- TouchAction
- One labelled button on a touch screen.
- TouchButton
- A button that holds an action down while a finger is on it: round for a thumb's cluster, or a pedal (TouchButton.pedal) for a control held for whole corners at a time.
- TouchControls
- A thumb stick and some buttons, drawn over a game that has no keyboard, with numbered slots and switches where a game has them.
- TouchDrive
- A wheel and pedals, drawn over a game nobody can reach a keyboard for.
- TouchSlot
- One numbered slot, as the row draws it.
- TouchSlots
- The numbered slots, as buttons for a thumb.
- TouchStick
-
A stick under a thumb, reporting into a
DualAxisAction— walking,DualAxisAction.move, unless told otherwise. - TouchToggle
- A round button that is set rather than held: tapped once it is on, tapped again it is off.