The weapons this game ships with.
Ordered as they appear on the keyboard, so slot and index are the same thing and nothing has to map between them.
Properties
- hashCode → int
-
The hash code for this object.
no setterinherited
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
Methods
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited
Constants
-
all
→ const List<
WeaponDef> -
In keyboard order: slot n is
all[n]. - fists → const WeaponDef
- Free, short, and the reason running out of ammo is a setback rather than a dead end.
- pistol → const WeaponDef
- rocketLauncher → const WeaponDef
- shotgun → const WeaponDef
- Eight pellets, and all of the reason to close the distance.