pistol constant

WeaponDef const pistol

Implementation

static const WeaponDef pistol = WeaponDef(
  loudness: 16.0,
  name: 'Pistol',
  behaviour: HitscanBehaviour(),
  ammo: AmmoType.bullets,
  damage: 14.0,
  shotsPerSecond: 4.0,
  range: 120.0,
  falloffStart: 25.0,
  falloffEnd: 70.0,
  minimumDamageFraction: 0.4,
  // Half a degree a shot, back down in a fifth of a second. Four a second is
  // a rate a player can hold, so the sight flinches rather than climbing.
  recoil: 0.009,
);