BaseButton class abstract

Buttons give people a way to trigger an action. They’re typically found in forms, dialog panels, and dialogs.

See also:

Inheritance
Implementers
Available Extensions

Constructors

BaseButton({Key? key, required VoidCallback? onPressed, required VoidCallback? onLongPress, required VoidCallback? onTapDown, required VoidCallback? onTapUp, required ButtonStyle? style, required FocusNode? focusNode, required bool autofocus, required Widget child, required bool focusable})
const

Properties

autofocus bool
True if this widget will be selected as the initial focus when no other node in its scope is currently focused.
final
child Widget
Typically the button's label.
final
enabled bool
Whether the button is enabled or disabled.
no setter
focusable bool
Whether this button can be focused.
final
focusNode FocusNode?
An optional focus node to use as the focus node for this widget.
final
hashCode int
The hash code for this object.
no setterinherited
key Key?
Controls how one widget replaces another widget in the tree.
finalinherited
onLongPress VoidCallback?
Called when the button is long-pressed.
final
onPressed VoidCallback?
Called when the button is tapped or otherwise activated.
final
onTapDown VoidCallback?
Called when the button is pressed.
final
onTapUp VoidCallback?
Called when the button is released.
final
runtimeType Type
A representation of the runtime type of the object.
no setterinherited
style ButtonStyle?
Customizes this button's appearance.
final

Methods

createElement() StatefulElement
Creates a StatefulElement to manage this widget's location in the tree.
inherited
createState() State<BaseButton>
Creates the mutable state for this widget at a given location in the tree.
override
debugDescribeChildren() List<DiagnosticsNode>
Returns a list of DiagnosticsNode objects describing this node's children.
inherited
debugFillProperties(DiagnosticPropertiesBuilder properties) → void
Add additional properties associated with the node.
override
defaultStyleOf(BuildContext context) ButtonStyle
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
themeStyleOf(BuildContext context) ButtonStyle?
toDiagnosticsNode({String? name, DiagnosticsTreeStyle? style}) DiagnosticsNode
Returns a debug representation of the object that is used by debugging tools and by DiagnosticsNode.toStringDeep.
inherited
toString({DiagnosticLevel minLevel = DiagnosticLevel.info}) String
A string representation of this object.
inherited
toStringDeep({String prefixLineOne = '', String? prefixOtherLines, DiagnosticLevel minLevel = DiagnosticLevel.debug}) String
Returns a string representation of this node and its descendants.
inherited
toStringShallow({String joiner = ', ', DiagnosticLevel minLevel = DiagnosticLevel.debug}) String
Returns a one-line detailed description of the object.
inherited
toStringShort() String
A short, textual description of this widget.
inherited

Operators

operator ==(Object other) bool
The equality operator.
inherited