FleetTransform.rotate constructor

FleetTransform.rotate({
  1. Key? key,
  2. required double angle,
  3. Offset? origin,
  4. AlignmentGeometry? alignment,
  5. bool transformHitTests,
  6. FilterQuality? filterQuality,
  7. Widget? child,
})

Corresponding constructor to Transform.rotate.

Implementation

factory FleetTransform.rotate({
  Key? key,
  required double angle,
  Offset? origin,
  AlignmentGeometry? alignment,
  bool transformHitTests,
  FilterQuality? filterQuality,
  Widget? child,
}) = _RotateTransform;