Actor class abstract
- Implementers
Constructors
- Actor()
Properties
- artboard → ActorArtboard?
-
no setter
- hashCode → int
-
The hash code for this object.
no setterinherited
- maxTextureIndex ↔ int
-
getter/setter pair
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
- texturesUsed → int
-
no setter
- version → int
-
no setter
Methods
-
copyActor(
Actor actor) → void -
getArtboard(
[String? name]) → ActorArtboard? -
load(
ByteData data, dynamic context) → Future< bool> -
loadAtlases(
List< Uint8List> rawAtlases) → Future<bool> -
makeArtboard(
) → ActorArtboard -
makeColorFill(
) → ColorFill -
makeColorStroke(
) → ColorStroke -
makeDropShadow(
) → ActorDropShadow -
makeEllipse(
) → ActorEllipse -
makeGradientFill(
) → GradientFill -
makeGradientStroke(
) → GradientStroke -
makeImageNode(
) → ActorImage -
makeInnerShadow(
) → ActorInnerShadow -
makeLayerEffectRenderer(
) → ActorLayerEffectRenderer -
makePathNode(
) → ActorPath -
makePolygon(
) → ActorPolygon -
makeRadialFill(
) → RadialGradientFill -
makeRadialStroke(
) → RadialGradientStroke -
makeRectangle(
) → ActorRectangle -
makeShapeNode(
ActorShape? source) → ActorShape -
makeStar(
) → ActorStar -
makeTriangle(
) → ActorTriangle -
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
readArtboardsBlock(
StreamReader block) → void -
readAtlasesBlock(
StreamReader block, dynamic context) → Future< List< Uint8List> > -
readOutOfBandAsset(
String filename, dynamic context) → Future< Uint8List> -
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited