ActorDropShadow class
- Inheritance
-
- Object
- ActorComponent
- ActorLayerEffect
- ActorBlur
- ActorShadow
- ActorDropShadow
- Implementers
Constructors
Properties
- artboard ↔ ActorArtboard
-
getter/setter pairinherited
- blendModeId ↔ int
-
getter/setter pairoverride
- blurX ↔ double
-
getter/setter pairinherited
- blurY ↔ double
-
getter/setter pairinherited
- color → Float32List
-
no setterinherited
-
dependents
↔ List<
ActorComponent> ? -
getter/setter pairinherited
- dirtMask ↔ int
-
getter/setter pairinherited
- graphOrder ↔ int
-
getter/setter pairinherited
- hashCode → int
-
The hash code for this object.
no setterinherited
- idx ↔ int
-
getter/setter pairinherited
- isActive → bool
-
no setterinherited
- name → String
-
no setterinherited
- offsetX ↔ double
-
getter/setter pairinherited
- offsetY ↔ double
-
getter/setter pairinherited
- parent ↔ ActorNode?
-
getter/setter pairinherited
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
Methods
-
completeResolve(
) → void -
inherited
-
copyBlur(
ActorBlur from, ActorArtboard resetArtboard) → void -
inherited
-
copyComponent(
ActorComponent component, ActorArtboard resetArtboard) → void -
inherited
-
copyLayerEffect(
ActorLayerEffect from, ActorArtboard resetArtboard) → void -
inherited
-
copyShadow(
ActorShadow from, ActorArtboard resetArtboard) → void -
inherited
-
makeInstance(
ActorArtboard resetArtboard) → ActorComponent -
override
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
onDirty(
int dirt) → void -
inherited
-
onParentChanged(
ActorNode? from, ActorNode? to) → void -
inherited
-
resolveComponentIndices(
List< ActorComponent?> components) → void -
inherited
-
toString(
) → String -
A string representation of this object.
inherited
-
update(
int dirt) → void -
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited