bind method
Implementation
@override
void bind(GraphicsDevice device) {
fragmentBuffer.addVector4(_albedoColorCache);
device.bindTexture(fragmentShader, 'albedoTexture', albedoTexture);
return super.bind(device);
}
@override
void bind(GraphicsDevice device) {
fragmentBuffer.addVector4(_albedoColorCache);
device.bindTexture(fragmentShader, 'albedoTexture', albedoTexture);
return super.bind(device);
}