ParallaxExtension extension
- on
Methods
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loadParallax(
List< ParallaxData> dataList, {Vector2? size, Vector2? baseVelocity, Vector2? velocityMultiplierDelta, ImageRepeat repeat = ImageRepeat.repeatX, Alignment alignment = Alignment.bottomLeft, LayerFill fill = LayerFill.height, FilterQuality? filterQuality}) → Future<Parallax> -
Available on Game, provided by the ParallaxExtension extension
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loadParallaxAnimation(
String path, SpriteAnimationData animationData, {ImageRepeat repeat = ImageRepeat.repeatX, Alignment alignment = Alignment.bottomLeft, LayerFill fill = LayerFill.height, FilterQuality? filterQuality}) → Future< ParallaxAnimation> -
Available on Game, provided by the ParallaxExtension extension
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loadParallaxImage(
String path, {ImageRepeat repeat = ImageRepeat.repeatX, Alignment alignment = Alignment.bottomLeft, LayerFill fill = LayerFill.height, FilterQuality? filterQuality}) → Future< ParallaxImage> -
Available on Game, provided by the ParallaxExtension extension
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loadParallaxLayer(
ParallaxData data, {ImageRepeat repeat = ImageRepeat.repeatX, Alignment alignment = Alignment.bottomLeft, LayerFill fill = LayerFill.height, Vector2? velocityMultiplier, FilterQuality? filterQuality}) → Future< ParallaxLayer> -
Available on Game, provided by the ParallaxExtension extension