Viewport class abstract

Viewport is a part of a CameraComponent system.

The viewport describes a "window" through which the underlying game world is observed. At the same time, the viewport is agnostic of the game world, and only contain properties that describe the "window" itself. These properties are: the window's size, shape, and position on the screen.

There are several implementations of Viewport, which differ by their shape, and also by their behavior in response to changes to the canvas size. Users may also create their own implementations.

A viewport establishes its own local coordinate system, with the origin at the top left corner of the viewport's bounding box.

Inheritance
Implemented types
Implementers

Constructors

Viewport({Iterable<Component>? children})

Properties

anchor Anchor
The logical "center" of the viewport.
getter/setter pairoverride
camera CameraComponent
Reference to the parent camera.
no setter
children ComponentSet
The children components of this component.
no setterinherited
debugColor Color
The color that the debug output should be rendered with.
getter/setter pairinherited
debugCoordinatesPrecision int?
How many decimal digits to print when displaying coordinates in the debug mode. Setting this to null will suppress all coordinates from the output.
getter/setter pairinherited
debugMode bool
Returns whether this Component is in debug mode or not. When a child is added to the Component it gets the same debugMode as its parent has when it is prepared.
getter/setter pairinherited
debugPaint Paint
The debugColor represented as a Paint object.
no setterinherited
debugTextPaint TextPaint
Returns a TextPaint object with the debugColor set as color for the text.
no setterinherited
hasChildren bool
no setterinherited
hashCode int
The hash code for this object.
no setterinherited
isLoaded bool
Whether this component has completed its onLoad step.
no setterinherited
isLoading bool
Whether the component is currently executing its onLoad step.
no setterinherited
isMounted bool
Whether this component is currently added to a component tree.
no setterinherited
isMounting bool
no setterinherited
isRemoved bool
Whether the component has been removed. Originally this flag is false, but it becomes true after the component was mounted and then removed from its parent. The flag becomes false again when the component is mounted to a new parent.
no setterinherited
isRemoving bool
Whether the component is scheduled to be removed.
no setterinherited
key ComponentKey?
A key that can be used to identify this component in the tree.
finalinherited
loaded Future<void>
A future that completes when this component finishes loading.
no setterinherited
mounted Future<void>
A future that will complete once the component is mounted on its parent.
no setterinherited
parent Component?
Who owns this component in the component tree.
getter/setter pairinherited
position Vector2
Position of the viewport's anchor in the parent's coordinate frame.
getter/setter pairoverride
priority int
Render priority of this component. This allows you to control the order in which your components are rendered.
getter/setter pairinherited
removed Future<void>
A future that completes when this component is removed from its parent.
no setterinherited
runtimeType Type
A representation of the runtime type of the object.
no setterinherited
size Vector2
Size of the viewport, i.e. its width and height.
getter/setter pairoverride
transform Transform2D
final
virtualSize Vector2
In most cases virtualSize is the same as size, but in the cases when the viewport is emulating a different size, this is the size of the emulated viewport, for example the resolution for the FixedResolutionViewport.
no setter

Methods

add(Component component) FutureOr<void>
Schedules component to be added as a child to this component.
inherited
addAll(Iterable<Component> components) Future<void>
A convenience method to add multiple children at once.
inherited
addToParent(Component parent) FutureOr<void>
Adds this component as a child of parent (see add for details).
inherited
ancestors({bool includeSelf = false}) Iterable<Component>
An iterator producing this component's parent, then its parent's parent, then the great-grand-parent, and so on, until it reaches a component without a parent.
inherited
clip(Canvas canvas) → void
Apply clip mask to the canvas.
componentsAtLocation<T>(T locationContext, List<T>? nestedContexts, T? transformContext(CoordinateTransform, T), bool checkContains(Component, T)) Iterable<Component>
This is a generic implementation of componentsAtPoint; refer to those docs for context.
inherited
componentsAtPoint(Vector2 point, [List<Vector2>? nestedPoints]) Iterable<Component>
An iterable of descendant components intersecting the given point. The point is in the local coordinate space.
inherited
contains(Component c) bool
Whether the children list contains the given component.
inherited
containsLocalPoint(Vector2 point) bool
Tests whether the given point lies within the viewport.
override
containsPoint(Vector2 point) bool
Same as containsLocalPoint, but for a "global" point.
inherited
createComponentSet() ComponentSet
This method creates the children container for the current component. Override this method if you need to have a custom ComponentSet within a particular class.
inherited
descendants({bool includeSelf = false, bool reversed = false}) Iterable<Component>
Recursively enumerates all nested children.
inherited
findGame() FlameGame<World>?
Fetches the nearest FlameGame ancestor to the component.
inherited
findParent<T extends Component>({bool includeSelf = false}) → T?
Returns the closest parent further up the hierarchy that satisfies type=T, or null if no such parent can be found.
inherited
findRootGame() FlameGame<World>?
Fetches the root FlameGame ancestor to the component.
inherited
firstChild<T extends Component>() → T?
Returns the first child that matches the given type T, or null if there are no such children.
inherited
globalToLocal(Vector2 point, {Vector2? output}) Vector2
Converts a point from the global coordinate system to the local coordinate system of the viewport.
handleLifecycleEventAdd(Component parent) → LifecycleEventStatus
inherited
handleLifecycleEventMove(Component newParent) → LifecycleEventStatus
inherited
handleLifecycleEventRemove(Component parent) → LifecycleEventStatus
inherited
handleResize(Vector2 size) → void
inherited
lastChild<T extends Component>() → T?
Returns the last child that matches the given type T, or null if there are no such children.
inherited
localToGlobal(Vector2 point, {Vector2? output}) Vector2
Converts a point from the local coordinate system of the viewport to the global coordinate system.
localToParent(Vector2 point) Vector2
override
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
onChildrenChanged(Component child, ChildrenChangeType type) → void
This method will be invoked from lifecycle if child has been added to or removed from its parent children list.
inherited
onGameResize(Vector2 size) → void
Called whenever the size of the top-level Canvas changes.
inherited
onLoad() FutureOr<void>
Late initialization method for Component.
inherited
onMount() → void
Called when the component is added to its parent.
inherited
onParentResize(Vector2 maxSize) → void
Called whenever the parent of this component changes size; and also once before onMount.
inherited
onRemove() → void
Called right before the component is removed from the game.
inherited
onViewportResize() → void
Called after the size of the viewport has changed.
parentToLocal(Vector2 point) Vector2
override
propagateToChildren<T extends Component>(bool handler(T), {bool includeSelf = false}) bool
This method first calls the passed handler on the leaves in the tree, the children without any children of their own. Then it continues through all other children. The propagation continues until the handler returns false, which means "do not continue", or when the handler has been called with all children.
inherited
remove(Component component) → void
Removes a component from the component tree.
inherited
removeAll(Iterable<Component> components) → void
Removes all the children in the list and calls onRemove for all of them and their children.
inherited
removeFromParent() → void
Remove the component from its parent in the next tick.
inherited
removeWhere(bool test(Component component)) → void
Removes all the children for which the test function returns true.
inherited
render(Canvas canvas) → void
inherited
renderDebugMode(Canvas canvas) → void
inherited
renderTree(Canvas canvas) → void
inherited
setLoaded() → void
Used by the FlameGame to set the loaded state of the component, since the game isn't going through the whole normal component life cycle.
inherited
setMounted() → void
Used by the FlameGame to set the mounted state of the component, since the game isn't going through the whole normal component life cycle.
inherited
setRemoved() → void
Used by the FlameGame to set the removed state of the component, since the game isn't going through the whole normal component life cycle.
inherited
toString() String
A string representation of this object.
inherited
transformCanvas(Canvas canvas) → void
update(double dt) → void
This method is called periodically by the game engine to request that your component updates itself.
inherited
updateTree(double dt) → void
This method traverses the component tree and calls update on all its children according to their priority order, relative to the priority of the direct siblings, not the children or the ancestors.
inherited

Operators

operator ==(Object other) bool
The equality operator.
inherited