GameCenterAuthProvider class
This class should be used to create a new Game Center credential to trigger an authentication flow on Apple platform.
// Requires authenticating with game center before proceeding with the below:
final gameCenterCredential = GameCenterAuthProvider.credential();
FirebaseAuth.instance.signInWithCredential(gameCenterCredential)
.then(...);
- Inheritance
-
- Object
- AuthProvider
- GameCenterAuthProvider
Constructors
- GameCenterAuthProvider()
- Creates a new instance.
Properties
- hashCode → int
-
The hash code for this object.
no setterinherited
-
parameters
→ Map<
String, String> -
Returns the parameters for this provider instance.
no setter
- providerId → String
-
The provider ID.
finalinherited
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
Methods
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
setCustomParameters(
Map< String, String> customOAuthParameters) → GameCenterAuthProvider - Sets the OAuth custom parameters to pass in a Game Center OAuth request for popup and redirect sign-in operations.
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited
Static Properties
- GAME_CENTER_SIGN_IN_METHOD → String
-
This corresponds to the sign-in method identifier.
no setter
- PROVIDER_ID → String
-
no setter
Static Methods
-
credential(
) → OAuthCredential - Create a new GameCenterAuthCredential to be used on FlutterFire Auth plugin only.