AnimationSystemState class
- Inheritance
-
- Object
- FortState
- AnimationSystemState
Properties
-
box
→ BoxBase?
-
Get the box in which this object is stored. Returns
null
if object has
not been added to a box yet.
no setterinherited
-
cardPosition
→ CardPosition?
-
final
-
dx
→ double
-
final
-
dy
→ double
-
final
-
hashCode
→ int
-
The hash code for this object.
no setterinherited
-
iconPosition
→ IconPosition?
-
final
-
isInBox
→ bool
-
Returns whether this object is currently stored in a box.
no setterinherited
-
key
→ dynamic
-
Get the key associated with this object. Returns
null
if object has
not been added to a box yet.
no setterinherited
-
nullFill
→ bool
-
final
-
reversing
→ bool
-
final
-
runtimeType
→ Type
-
A representation of the runtime type of the object.
no setterinherited
Methods
-
copyWith(FortState other)
→ FortState
-
override
-
delete()
→ Future<void>
-
Deletes this object from the box it is stored in.
inherited
-
noSuchMethod(Invocation invocation)
→ dynamic
-
Invoked when a nonexistent method or property is accessed.
inherited
-
save()
→ Future<void>
-
Persists this object.
inherited
-
toJson()
→ dynamic
-
override
-
toString()
→ String
-
A string representation of this object.
inherited