AnimationSystemState class

Inheritance
  • Object
  • FortState
  • AnimationSystemState

Constructors

AnimationSystemState({IconPosition? iconPosition, CardPosition? cardPosition, bool nullFill = false, bool reversing = false, double dx = 0, double dy = 0})
AnimationSystemState.initial()
factory

Properties

box → BoxBase?
Get the box in which this object is stored. Returns null if object has not been added to a box yet.
no setterinherited
cardPosition → CardPosition?
final
dx → double
final
dy → double
final
hashCode → int
The hash code for this object.
no setterinherited
iconPosition → IconPosition?
final
isInBox → bool
Returns whether this object is currently stored in a box.
no setterinherited
key → dynamic
Get the key associated with this object. Returns null if object has not been added to a box yet.
no setterinherited
nullFill → bool
final
reversing → bool
final
runtimeType → Type
A representation of the runtime type of the object.
no setterinherited

Methods

copyWith(FortState other) → FortState
override
delete() → Future<void>
Deletes this object from the box it is stored in.
inherited
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
save() → Future<void>
Persists this object.
inherited
toJson() → dynamic
override
toString() → String
A string representation of this object.
inherited

Operators

operator ==(Object other) → bool
The equality operator.
inherited

Static Methods

tower([AnimationSystemState? cardState]) → Tower<AnimationSystemState>