onComplete abstract method

Future<bool> onComplete(
  1. AnimationSystemState state,
  2. {OverlayDelegate? overlay,
  3. Future<void> reverse(
      )?,
    1. List? args}
    )

    Implementation

    Future<bool> onComplete(AnimationSystemState state, {OverlayDelegate? overlay, Future<void> Function()? reverse, List<dynamic>? args});