AnimationSystemDelegate class abstract

Animation Design

Constructors

AnimationSystemDelegate({bool animateAccordingToPosition = false, Duration duration = const Duration(milliseconds: 600)})

Properties

animateAccordingToPosition → bool
final
duration → Duration
final
hashCode → int
The hash code for this object.
no setterinherited
runtimeType → Type
A representation of the runtime type of the object.
no setterinherited

Methods

build(BuildContext context, AnimationSystemState state, double fill) → Widget
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
onComplete(AnimationSystemState state, {OverlayDelegate? overlay, Future<void> reverse()?, List? args}) → Future<bool>
onFill(double? fill, AnimationSystemState state) → Future<void>
onUpdate(double dx, double dy, double value) → void
toString() → String
A string representation of this object.
inherited

Operators

operator ==(Object other) → bool
The equality operator.
inherited