AnimationSystemDelegate class abstract
Animation Design
Constructors
- AnimationSystemDelegate({bool animateAccordingToPosition = false, Duration duration = const Duration(milliseconds: 600)})
Properties
- animateAccordingToPosition → bool
-
final
- duration → Duration
-
final
- hashCode → int
-
The hash code for this object.
no setterinherited
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
Methods
-
build(
BuildContext context, AnimationSystemState state, double fill) → Widget -
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
onComplete(
AnimationSystemState state, {OverlayDelegate? overlay, Future< void> reverse()?, List? args}) → Future<bool> -
onFill(
double? fill, AnimationSystemState state) → Future< void> -
onUpdate(
double dx, double dy, double value) → void -
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited