AnimationSystemController class

Inheritance

Constructors

AnimationSystemController()

Properties

hashCode int
The hash code for this object.
no setterinherited
hasListeners bool
Whether any listeners are currently registered.
no setterinherited
runtimeType Type
A representation of the runtime type of the object.
no setterinherited

Methods

addListener(VoidCallback listener) → void
Register a closure to be called when the object changes.
inherited
dispose() → void
Discards any resources used by the object. After this is called, the object is not in a usable state and should be discarded (calls to addListener will throw after the object is disposed).
override
isBinded() bool
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
notifyListeners() → void
Call all the registered listeners.
inherited
onComplete(DismissDirection direction, double dx, {OverlayDelegate? overlay, Future<void> reverse()?, List? args}) Future<bool>?
onFill(DismissDirection direction, double dx, double? fill, {Duration? duration}) Future<void>?
onUpdate(double dx, double dy, dynamic value(DismissDirection), {bool reverse = false, bool trustinAnimationRunning = false}) → void
removeListener(VoidCallback listener) → void
Remove a previously registered closure from the list of closures that are notified when the object changes.
inherited
reset() → void
reverse() Future<void>
swipe(IconPosition iconPosition, CardPosition cardPosition) → void
toString() String
A string representation of this object.
inherited

Operators

operator ==(Object other) bool
The equality operator.
inherited