onComplete method
Future<bool> ?
onComplete(
- DismissDirection direction,
- double dx, {
- OverlayDelegate? overlay,
- Future<
void> reverse()?, - List? args,
Implementation
Future<bool>? onComplete(DismissDirection direction, double dx, {OverlayDelegate? overlay, Future<void> Function()? reverse, List<dynamic>? args}) => _state != null ? _state!._onComplete(direction, dx, overlay: overlay, reverse: reverse, args: args) : null;