onComplete method

Future<bool>? onComplete(
  1. DismissDirection direction,
  2. double dx, {
  3. OverlayDelegate? overlay,
  4. Future<void> reverse()?,
  5. List? args,
})

Implementation

Future<bool>? onComplete(DismissDirection direction, double dx, {OverlayDelegate? overlay, Future<void> Function()? reverse, List<dynamic>? args}) => _state != null ? _state!._onComplete(direction, dx, overlay: overlay, reverse: reverse, args: args) : null;