onComplete method

Future<bool>? onComplete(
  1. DismissDirection direction,
  2. double dx,
  3. {OverlayDelegate? overlay,
  4. Future<void> reverse(
      )?,
    1. List? args}
    )

    Implementation

    Future<bool>? onComplete(DismissDirection direction, double dx, {OverlayDelegate? overlay, Future<void> Function()? reverse, List<dynamic>? args}) => _state != null ? _state!._onComplete(direction, dx, overlay: overlay, reverse: reverse, args: args) : null;