onUpdate method

void onUpdate(
  1. double dx,
  2. double dy,
  3. dynamic value(
    1. DismissDirection
    ), {
  4. bool reverse = false,
  5. bool trustinAnimationRunning = false,
})

Implementation

void onUpdate(double dx, double dy, Function(DismissDirection) value, {bool reverse = false, bool trustinAnimationRunning = false}) => _state != null ? _state!._onUpdate(dx, dy, value, reverse, trustinAnimationRunning) : null;