PinReleaseForce class
Schedules and performs the pin release. Gravity switches on for good.
- Inheritance
-
- Object
- SimulationForce
- PinReleaseForce
Constructors
- PinReleaseForce({required PinOptions options, bool forceAllAtOnce = false})
Properties
- forceAllAtOnce → bool
-
Release everything at once whatever
options.modesays.final - hashCode → int
-
The hash code for this object.
no setterinherited
- isActive → bool
-
Forces that report false are removed after the current step.
no setteroverride
- options → PinOptions
-
final
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
Methods
-
afterIterations(
FabricSimulation sim) → void -
Once per step, after all solver iterations.
inherited
-
applyIteration(
FabricSimulation sim) → void -
Every solver iteration, right after the springs were satisfied.
inherited
-
beforeStep(
FabricSimulation sim) → void -
Once per step, before the nodes are integrated.
override
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
start(
FabricSimulation sim) → void - Call once before adding the force to the simulation.
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited