PinOptions class

Settings for pulling the pins. Pass it once as FabricEffect(pins: PinOptions(...)) to set the default feel and to let the widget release the pins by itself on a gesture (trigger). Override per call with controller.releasePins(options: ...).

Constructors

PinOptions({FabricTrigger trigger = FabricTrigger.doubleTap, PinReleaseMode mode = PinReleaseMode.wave, Duration duration = const Duration(milliseconds: 750), Duration? autoResetAfter, VoidCallback? onComplete})
const

Properties

autoResetAfter → Duration?
If set, the widget comes back by itself this long after the cloth settled. Null = stays down until controller.reset().
final
duration → Duration
How spread out the wave is - shorter = pins let go closer together = a snappier drop. Ignored for PinReleaseMode.allAtOnce.
final
hashCode → int
The hash code for this object.
no setterinherited
mode → PinReleaseMode
PinReleaseMode.wave or PinReleaseMode.allAtOnce.
final
onComplete → VoidCallback?
Called once the cloth has settled after the release.
final
runtimeType → Type
A representation of the runtime type of the object.
no setterinherited
trigger → FabricTrigger
Gesture on the widget that releases the pins. FabricTrigger.none = only via the controller or a PinsButton.
final

Methods

copyWith({FabricTrigger? trigger, PinReleaseMode? mode, Duration? duration, Duration? autoResetAfter, VoidCallback? onComplete}) → PinOptions
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toString() → String
A string representation of this object.
inherited

Operators

operator ==(Object other) → bool
The equality operator.
inherited